"You've been relatively quiet, Mayumi. To say that this leaves much to be desired is an understatement. There are days when your silence is fidgeting and thunderous as a storm across the mountains, lunging out without warning. And if this gets you to..." And she paused, her awareness peaking out and noticing there was someone else there. Another step and she held a finger in a warning gesture. A second person. A third... oh kami. "Perhaps you were right about the public invitation."
Mayumi folded her arms and gave her mother the cheekiest look that etiquette allowed before walking ahead of them and bowing to whoever happened to be present low. The monk followed her shortly afterwards, thinking fast on her feet. When she saw others in attendance, she quickly realized that she had inadvertently made an event of this entire thing. Well, fine. Damnit. She was not above teaching them all a lesson. This was something several of them could improve upon.
"Samurai-sama. Thank you all for coming," she said without missing a beat, though her pale smile was a bit drawn. "My daughter and I wished to offer a demonstration and an opportunity for growth in the skills of the court, one rigorously trained among the members of the order. The arts of patience, forebearing in listening to the world around us and the merits of silence. If you will join me in this open space, I propose a contest of sorts, an opportunity to display a technique all of us must use within the court from time to time. In remaining silent, patient and observant, we are best able to serve, in seeing what we might not otherwise and keeping our hearts still. And, since many of us already meditate within the gardens at this hour? What better place or time, yes? But, allow me to explain."
With the 'rules' of the quiet game, as it were, explained, Nozomi set out tatami mats as necessary and stoked a small brazier to make sure that the area remained warm enough before she settled into position and began. Her daughter, meanwhile, was dead certain that she was going to beat her mother at her own game.The Mechanical Nitty Gritty!
1) The Test of Silence -
Willpower/Meditation (TN 15) or Willpower/Etiquette (TN 20)
--The simplest of tasks is just becoming quiet and remaining quiet. As simple as that.
Success earns 1 Meditation Point. Raises earn 1 Meditation Point each
The Silent Advantage confers 1 Free Raise.
2) The Test of Hearing What You Could Not -
Perception/Investigation (Notice) or Perception/Hunting (Both TN 20)
--Now that people are quiet, it is an opportunity to notice things that they would not, had they been speaking. After the meditative period ends, they have a chance to mention anything interesting and innocuous that they happen to notice during this period.
Success earns 1 Meditation Point. Raises earn 1 Meditation Point each.
The Wary Advantage confers 1 Free Raise.
Player Note: This task is for the noticing of a small, but innocuous thing in the surrounding area. The part of the garden is sufficiently secluded that it does not allow for the overhearing of secret conversations. People are far enough that you're not noticing little dark details. This is "I heard a cricket chirping in the distance" type stuff.
3) Maintaining one's Poise -
Stamina/Meditation (TN 15) or Stamina/Athletics (TN 20)
--The straightforward maintaining of one's meditation for the longest period. It is, after all, the quiet game.
Success earns 1 Meditation Point. Raises earn 1 Meditation Point each
The Inari's Blessing Advantage confers 1 Free Raise
4) Finding One's Center -
Void/Meditation (Void Recovery) - TN 20 or Void/Lore: Religion - TN 15
--Hey, you're meditating. You should be able to recover void normally, shouldn't you? And in fact, achieving your center properly should confer its normal benefits. Success on a Void/Meditation roll recovers Void as normal, but Lore-Religion (while it will not confer void points) can achieve inner peace of a sort that is nevertheless visible (and earns meditation points)
Success earns 1 Meditation Point. Raises earn 1 Meditation Point each
The Balance Advantage confers 1 Free Raise (That can only be applied to the contest, not regaining Void Points)
Rewards: Nozomi's awards are conferred from the pool of resources that she has personally within the monastic orders and the favor of that order.
--All Children will receive a piece of candy for participating. If there is more than one child, Nozomi will give three pieces of candy to one of the other children to help teach her daughter humility. Her daughter will just smirk knowingly at her.
--The Player Character who gets the most Meditation Points will receive:
Nozomi will offer to look within them, to show them a glimpse of their potential with a gift taught to her by Shinsei (The Harmony of Mind Kiho)
Nozomi will offer the services of herself or an appropriate monk in personalized training during the remainder of the winter court or shortly afterwards, in the arts of Meditation or appropriate martial skills.
--The Player Character who gets the second most Meditation points will receive:
Nozomi will offer to look within them, to show them a glimpse of their potential with a gift taught to her by Shinsei (The Harmony of Mind Kiho)
They will also receive a hand-crafted scroll of calligraphy by a member of the Order of Heroes with the tale of Taochusu or Chk'Matt from the Rescue of Hisomu (their choice)
--The Player Character who gets the third most Meditation points will receive:
Nozomi will offer to look within them, to show them a glimpse of their potential with a gift taught to her by Shinsei (The Harmony of Mind Kiho)
They will also receive a bag of bird seed, along with the recommendation that they find a crow somewhere in the midst of the court's proceedings, offer it the seed and accept the bird's wisdom.
Player Note: Nozomi must make a contested Air-Ring roll as part of the Harmony of the Mind Kiho. Success will learn the person's highest value spiritual advantage or disadvantage, highest skill or their highest ring, and result in her saying something appropriately Shinsei-esque about them. Her eyes also glow a little gold when she does it for flavor purpose. She'll spend void on the roll, giving her 4k4. She will admit that she's not as good as Shinsei is at this.
...she wasn't, but children were bold like that.