Day 1
Days: 12:00 6/6 - 11:59 6/9
Weather:
The day starts bright and sunny, but clouds roll in and row heavy in the sky above as the day moves into the evening. Shadows even deeper than the darkness of the clouds themselves roil within them by sunset, though it's too dark soon to see if it gets any worse. The air chills from the fairly pleasant air of early winter into something deep and bone-chilling. The town rolls up its streets early as the people prepare themselves for the cold, and even the festivities after the wedding are kept confined inside the castle.
The Big Snow: After Late Night on D1, anyone finding themselves outside of the castle village will be trapped and suffer 1k1 damage per time slot stuck outside. They may create a fire and crude shelter using a Hunting (Survival)/Perception roll TN 20, mitigating the damage for the remaining time. They may also attempt a Hunting (Tracking)/Perception roll at TN 30 to find their way back to the castle, but they cannot make shelter in that time slot and will continue to take damage. This effect ends in Early Afternoon D2 - during that time slot, anyone trapped outside may arrive back at the castle without taking damage.
Events:
EE: The Wedding
LE: The Wedding Reception (Event)
LE: The Wedding Reception: Gifting (Event)