Player Event: Little Wars (D7 LA) EVENT THREAD
Posted: Fri Jun 25, 2021 10:19 pm
PLEASE READ THE FULL RULES BEFORE ROLLING
Magic is Allowed, Event Runs the Course of an Hour
The Makime family has developed a codified training method to teach planning to their students. Key to those have been complicated thought exercises to make the student deal with the growing rigors of war. These exercises have proven successful enough that Lady Makime and her closest advisors routinely develop new scenarios for her clan mates.
Laid out is table covered with fictitious maps and little figurines. Several servants stand ready to help organize however one feels best. A little note is neatly folded like a tent on the table:
As tensions rise your lord has grown tired of posturing and demands you deliver a clear message to their foe. You have maps of the land you will cross and ultimately fight on, you have basic information what to expect from your enemy. Develop a plan and then see it through to victory.
Step 1: The Plan
A pile of information lays at your fingertips, some of it clear and some of it not. Sift through the mess and form a plan to deliver to the proctors. Several of the servants seem ready to answer questions...if you know how to ask.
You will roll a Battle/Intelligence at TN25 for 1 Planning Point, +1 Planning Point per raise.
You may enhance this Battle roll by choosing up to two of the following skill rolls. These rolls must be different and the second has a +5TN penalty (this does not count as a raise). Success on these rolls adds 1 free raise to the Battle roll. You may again an additional raise to the Battle per 2 raises on the secondary skill.
Opinions vary on the righteousness of your cause, if you could convince bystanders to at the very least stay out of it...or maybe even provide some assistance surely your plan will succeed.
Roll Courtier/Awarness at TN20
Moving large numbers of warriors is no easy feat. You will need to keep them fed and supplied as they march to victory.
Roll Commerce/Intelligence at TN20
You can’t shake this feeling that you are missing something obvious. Perhaps you should go over what information you have with a finer eye.
Roll Investigation/Perception at TN20
It’s all too much. The servants are constantly bombarding you with information to quickly to process. The maps and reports piled up are confusing. You need to step back and center yourself.
Roll Meditation/Willpower at TN20
Step 2: Complications
Having delivered your plan you now have to carry it through. The servants set up a map and begin to follow your instructions...but already there are problems. Seems not everything was as it seemed.
You must choose one of the following. You may do up to all of the following. Each roll here will grant a Planning Point. Raises for additional Planning Points have a differing requirement per skill. A failure subtracts 1 Planning Point per raise(0 points lost if no raises <- Clarifying). The outcome of these rolls have an additional effect in Step 3.
A representative of your Lord arrives. You will have to tread carefully less your undermine your own plan in the eyes of your Lord.
Roll Etiquette/Awareness at TN15, for every 2 raises you may gain an additional Planning Point
One of the servants playing the role of a subordinate has been bothering you constantly. It seems they do not understand your plan no matter how many times you explain it…
Roll Sincerity/Willpower at TN20, for every 2 raises you gain an additional Planning Point
Looks like some unexpected obstacles have appeared. You need to devise a means of bypassing them quickly and with minimal loss.
Roll Engineering/Intelligence at TN20, for every 2 raises you gain an additional Planning Point
Something...something is off. The more you look at the plan the more you grow certain there is a problem in your original concept.
Roll Battle/Perception at TN25, for every 1 raise you gain an additional Planning Point
Step 3: The Decisive Battle
Your plan has worked...to varying degrees, but now the table is cleared and a new one set up in its place. You find yourself looking over an impromptu battlefield. The enemy has gambled on one final battle, defeat them on the field and claim absolute victory!
Roll a Battle/Perception vs TN30. Success gives 2 Planning Points plus 1 Planning Point per raise.
If you succeeded on 2 or more complication rolls from Step 2 lower the Battle roll’s TN to 25
If you succeeded on all 4 complication rolls from Step 2 lower the Battle roll’s TN to 20
Leadership provides a Free Raise on the Battle Roll.
Tactician provides a Free Raise on the Battle Roll.
Having finished you leave the field to let the servants reset the board.
Tally your Planning Points!
The highest receives Makime Ayano’s personal copy of Leadership... it has been heavily annotated with notes from her conversations with the Makime Damiyo and Lord Akodo.
Makime Ayano will be impressed...for whatever that may be worth.
Magic is Allowed, Event Runs the Course of an Hour
The Makime family has developed a codified training method to teach planning to their students. Key to those have been complicated thought exercises to make the student deal with the growing rigors of war. These exercises have proven successful enough that Lady Makime and her closest advisors routinely develop new scenarios for her clan mates.
Laid out is table covered with fictitious maps and little figurines. Several servants stand ready to help organize however one feels best. A little note is neatly folded like a tent on the table:
As tensions rise your lord has grown tired of posturing and demands you deliver a clear message to their foe. You have maps of the land you will cross and ultimately fight on, you have basic information what to expect from your enemy. Develop a plan and then see it through to victory.
Step 1: The Plan
A pile of information lays at your fingertips, some of it clear and some of it not. Sift through the mess and form a plan to deliver to the proctors. Several of the servants seem ready to answer questions...if you know how to ask.
You will roll a Battle/Intelligence at TN25 for 1 Planning Point, +1 Planning Point per raise.
You may enhance this Battle roll by choosing up to two of the following skill rolls. These rolls must be different and the second has a +5TN penalty (this does not count as a raise). Success on these rolls adds 1 free raise to the Battle roll. You may again an additional raise to the Battle per 2 raises on the secondary skill.
Opinions vary on the righteousness of your cause, if you could convince bystanders to at the very least stay out of it...or maybe even provide some assistance surely your plan will succeed.
Roll Courtier/Awarness at TN20
Moving large numbers of warriors is no easy feat. You will need to keep them fed and supplied as they march to victory.
Roll Commerce/Intelligence at TN20
You can’t shake this feeling that you are missing something obvious. Perhaps you should go over what information you have with a finer eye.
Roll Investigation/Perception at TN20
It’s all too much. The servants are constantly bombarding you with information to quickly to process. The maps and reports piled up are confusing. You need to step back and center yourself.
Roll Meditation/Willpower at TN20
Step 2: Complications
Having delivered your plan you now have to carry it through. The servants set up a map and begin to follow your instructions...but already there are problems. Seems not everything was as it seemed.
You must choose one of the following. You may do up to all of the following. Each roll here will grant a Planning Point. Raises for additional Planning Points have a differing requirement per skill. A failure subtracts 1 Planning Point per raise(0 points lost if no raises <- Clarifying). The outcome of these rolls have an additional effect in Step 3.
A representative of your Lord arrives. You will have to tread carefully less your undermine your own plan in the eyes of your Lord.
Roll Etiquette/Awareness at TN15, for every 2 raises you may gain an additional Planning Point
One of the servants playing the role of a subordinate has been bothering you constantly. It seems they do not understand your plan no matter how many times you explain it…
Roll Sincerity/Willpower at TN20, for every 2 raises you gain an additional Planning Point
Looks like some unexpected obstacles have appeared. You need to devise a means of bypassing them quickly and with minimal loss.
Roll Engineering/Intelligence at TN20, for every 2 raises you gain an additional Planning Point
Something...something is off. The more you look at the plan the more you grow certain there is a problem in your original concept.
Roll Battle/Perception at TN25, for every 1 raise you gain an additional Planning Point
Step 3: The Decisive Battle
Your plan has worked...to varying degrees, but now the table is cleared and a new one set up in its place. You find yourself looking over an impromptu battlefield. The enemy has gambled on one final battle, defeat them on the field and claim absolute victory!
Roll a Battle/Perception vs TN30. Success gives 2 Planning Points plus 1 Planning Point per raise.
If you succeeded on 2 or more complication rolls from Step 2 lower the Battle roll’s TN to 25
If you succeeded on all 4 complication rolls from Step 2 lower the Battle roll’s TN to 20
Leadership provides a Free Raise on the Battle Roll.
Tactician provides a Free Raise on the Battle Roll.
Having finished you leave the field to let the servants reset the board.
Tally your Planning Points!
The highest receives Makime Ayano’s personal copy of Leadership... it has been heavily annotated with notes from her conversations with the Makime Damiyo and Lord Akodo.
Makime Ayano will be impressed...for whatever that may be worth.