Player Event: Little Wars (D7 LA) EVENT THREAD
- Makime Ayano
- Posts: 850
- Joined: Thu Apr 01, 2021 11:49 am
Player Event: Little Wars (D7 LA) EVENT THREAD
PLEASE READ THE FULL RULES BEFORE ROLLING
Magic is Allowed, Event Runs the Course of an Hour
The Makime family has developed a codified training method to teach planning to their students. Key to those have been complicated thought exercises to make the student deal with the growing rigors of war. These exercises have proven successful enough that Lady Makime and her closest advisors routinely develop new scenarios for her clan mates.
Laid out is table covered with fictitious maps and little figurines. Several servants stand ready to help organize however one feels best. A little note is neatly folded like a tent on the table:
As tensions rise your lord has grown tired of posturing and demands you deliver a clear message to their foe. You have maps of the land you will cross and ultimately fight on, you have basic information what to expect from your enemy. Develop a plan and then see it through to victory.
Step 1: The Plan
A pile of information lays at your fingertips, some of it clear and some of it not. Sift through the mess and form a plan to deliver to the proctors. Several of the servants seem ready to answer questions...if you know how to ask.
You will roll a Battle/Intelligence at TN25 for 1 Planning Point, +1 Planning Point per raise.
You may enhance this Battle roll by choosing up to two of the following skill rolls. These rolls must be different and the second has a +5TN penalty (this does not count as a raise). Success on these rolls adds 1 free raise to the Battle roll. You may again an additional raise to the Battle per 2 raises on the secondary skill.
Opinions vary on the righteousness of your cause, if you could convince bystanders to at the very least stay out of it...or maybe even provide some assistance surely your plan will succeed.
Roll Courtier/Awarness at TN20
Moving large numbers of warriors is no easy feat. You will need to keep them fed and supplied as they march to victory.
Roll Commerce/Intelligence at TN20
You can’t shake this feeling that you are missing something obvious. Perhaps you should go over what information you have with a finer eye.
Roll Investigation/Perception at TN20
It’s all too much. The servants are constantly bombarding you with information to quickly to process. The maps and reports piled up are confusing. You need to step back and center yourself.
Roll Meditation/Willpower at TN20
Step 2: Complications
Having delivered your plan you now have to carry it through. The servants set up a map and begin to follow your instructions...but already there are problems. Seems not everything was as it seemed.
You must choose one of the following. You may do up to all of the following. Each roll here will grant a Planning Point. Raises for additional Planning Points have a differing requirement per skill. A failure subtracts 1 Planning Point per raise(0 points lost if no raises <- Clarifying). The outcome of these rolls have an additional effect in Step 3.
A representative of your Lord arrives. You will have to tread carefully less your undermine your own plan in the eyes of your Lord.
Roll Etiquette/Awareness at TN15, for every 2 raises you may gain an additional Planning Point
One of the servants playing the role of a subordinate has been bothering you constantly. It seems they do not understand your plan no matter how many times you explain it…
Roll Sincerity/Willpower at TN20, for every 2 raises you gain an additional Planning Point
Looks like some unexpected obstacles have appeared. You need to devise a means of bypassing them quickly and with minimal loss.
Roll Engineering/Intelligence at TN20, for every 2 raises you gain an additional Planning Point
Something...something is off. The more you look at the plan the more you grow certain there is a problem in your original concept.
Roll Battle/Perception at TN25, for every 1 raise you gain an additional Planning Point
Step 3: The Decisive Battle
Your plan has worked...to varying degrees, but now the table is cleared and a new one set up in its place. You find yourself looking over an impromptu battlefield. The enemy has gambled on one final battle, defeat them on the field and claim absolute victory!
Roll a Battle/Perception vs TN30. Success gives 2 Planning Points plus 1 Planning Point per raise.
If you succeeded on 2 or more complication rolls from Step 2 lower the Battle roll’s TN to 25
If you succeeded on all 4 complication rolls from Step 2 lower the Battle roll’s TN to 20
Leadership provides a Free Raise on the Battle Roll.
Tactician provides a Free Raise on the Battle Roll.
Having finished you leave the field to let the servants reset the board.
Tally your Planning Points!
The highest receives Makime Ayano’s personal copy of Leadership... it has been heavily annotated with notes from her conversations with the Makime Damiyo and Lord Akodo.
Makime Ayano will be impressed...for whatever that may be worth.
Magic is Allowed, Event Runs the Course of an Hour
The Makime family has developed a codified training method to teach planning to their students. Key to those have been complicated thought exercises to make the student deal with the growing rigors of war. These exercises have proven successful enough that Lady Makime and her closest advisors routinely develop new scenarios for her clan mates.
Laid out is table covered with fictitious maps and little figurines. Several servants stand ready to help organize however one feels best. A little note is neatly folded like a tent on the table:
As tensions rise your lord has grown tired of posturing and demands you deliver a clear message to their foe. You have maps of the land you will cross and ultimately fight on, you have basic information what to expect from your enemy. Develop a plan and then see it through to victory.
Step 1: The Plan
A pile of information lays at your fingertips, some of it clear and some of it not. Sift through the mess and form a plan to deliver to the proctors. Several of the servants seem ready to answer questions...if you know how to ask.
You will roll a Battle/Intelligence at TN25 for 1 Planning Point, +1 Planning Point per raise.
You may enhance this Battle roll by choosing up to two of the following skill rolls. These rolls must be different and the second has a +5TN penalty (this does not count as a raise). Success on these rolls adds 1 free raise to the Battle roll. You may again an additional raise to the Battle per 2 raises on the secondary skill.
Opinions vary on the righteousness of your cause, if you could convince bystanders to at the very least stay out of it...or maybe even provide some assistance surely your plan will succeed.
Roll Courtier/Awarness at TN20
Moving large numbers of warriors is no easy feat. You will need to keep them fed and supplied as they march to victory.
Roll Commerce/Intelligence at TN20
You can’t shake this feeling that you are missing something obvious. Perhaps you should go over what information you have with a finer eye.
Roll Investigation/Perception at TN20
It’s all too much. The servants are constantly bombarding you with information to quickly to process. The maps and reports piled up are confusing. You need to step back and center yourself.
Roll Meditation/Willpower at TN20
Step 2: Complications
Having delivered your plan you now have to carry it through. The servants set up a map and begin to follow your instructions...but already there are problems. Seems not everything was as it seemed.
You must choose one of the following. You may do up to all of the following. Each roll here will grant a Planning Point. Raises for additional Planning Points have a differing requirement per skill. A failure subtracts 1 Planning Point per raise(0 points lost if no raises <- Clarifying). The outcome of these rolls have an additional effect in Step 3.
A representative of your Lord arrives. You will have to tread carefully less your undermine your own plan in the eyes of your Lord.
Roll Etiquette/Awareness at TN15, for every 2 raises you may gain an additional Planning Point
One of the servants playing the role of a subordinate has been bothering you constantly. It seems they do not understand your plan no matter how many times you explain it…
Roll Sincerity/Willpower at TN20, for every 2 raises you gain an additional Planning Point
Looks like some unexpected obstacles have appeared. You need to devise a means of bypassing them quickly and with minimal loss.
Roll Engineering/Intelligence at TN20, for every 2 raises you gain an additional Planning Point
Something...something is off. The more you look at the plan the more you grow certain there is a problem in your original concept.
Roll Battle/Perception at TN25, for every 1 raise you gain an additional Planning Point
Step 3: The Decisive Battle
Your plan has worked...to varying degrees, but now the table is cleared and a new one set up in its place. You find yourself looking over an impromptu battlefield. The enemy has gambled on one final battle, defeat them on the field and claim absolute victory!
Roll a Battle/Perception vs TN30. Success gives 2 Planning Points plus 1 Planning Point per raise.
If you succeeded on 2 or more complication rolls from Step 2 lower the Battle roll’s TN to 25
If you succeeded on all 4 complication rolls from Step 2 lower the Battle roll’s TN to 20
Leadership provides a Free Raise on the Battle Roll.
Tactician provides a Free Raise on the Battle Roll.
Having finished you leave the field to let the servants reset the board.
Tally your Planning Points!
The highest receives Makime Ayano’s personal copy of Leadership... it has been heavily annotated with notes from her conversations with the Makime Damiyo and Lord Akodo.
Makime Ayano will be impressed...for whatever that may be worth.
Last edited by Makime Ayano on Sat Jun 26, 2021 12:42 am, edited 1 time in total.
Lion Clan • Tactician • Sage • Makime Heir Apparent • Favored by Daikoku • Easily Exhausted
Status: 4.0 • Glory: 1.0 • Honor: Exceptional
Status: 4.0 • Glory: 1.0 • Honor: Exceptional
- Doji Dojihime
- Posts: 836
- Joined: Thu Apr 01, 2021 8:13 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Dojihime had no idea what was going on but she smiled and was amenable even when she lost the final fight because she did enjoy the social aspects of this little game.
OOC: Courtier Awareness TN 30 2 CR Battle Event: 8d10o10k5 43 +2 Free Raises, Meditation TN 25: 3d10 12, Battle + Learning TN 25 + Void: 4d10o10k3 35 for a total of 4 Points.
Etiquette + Awareness + Doji TN 25: 7d10o10k5+5 44 Add another 4 Points. Engineering TN 20: 3d10 8 and skipping Battle. Sincerity + Willpower TN 20: 6d10o10k3 23 for another Battle Point.
Battle + perception TN 25: 2d10 8
Total of 9 points.
OOC: Courtier Awareness TN 30 2 CR Battle Event: 8d10o10k5 43 +2 Free Raises, Meditation TN 25: 3d10 12, Battle + Learning TN 25 + Void: 4d10o10k3 35 for a total of 4 Points.
Etiquette + Awareness + Doji TN 25: 7d10o10k5+5 44 Add another 4 Points. Engineering TN 20: 3d10 8 and skipping Battle. Sincerity + Willpower TN 20: 6d10o10k3 23 for another Battle Point.
Battle + perception TN 25: 2d10 8
Total of 9 points.
Fabulous Princess | WAP | Tall | Dreadlocks | Dark Skin | White Raven
Status: 4.0 | Glory: 2.0 | Infamy: 0 | Honor: Exceptional | Description | Themes
Possessions: Fabulous Clothing, Fashionable Things, White Raven, Blue Courtier's Fan
Status: 4.0 | Glory: 2.0 | Infamy: 0 | Honor: Exceptional | Description | Themes
Possessions: Fabulous Clothing, Fashionable Things, White Raven, Blue Courtier's Fan
- Togashi Satsuki
- Posts: 1035
- Joined: Thu Apr 01, 2021 12:45 pm
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Satsuki was no tactician. And hardly knew anything about managing logistics of an army. But... Ayano had showed up for her forum the other day, so it was only right to give the Lion her little support in return.
Even if she just wanted to curl up and go to sleep. So... tired.
She managed to do a couple of things pretty well, but her fatigue severely hampered her efforts and she ended up back at square one with a loss in the decisive battle.
The princess stifled a yawn, applauding her opponent on their victory.
-----------
D7 LA Little Wars. The Plan. Courtier/Awareness. +3k0 Crane Tattoo. +0k1 Benten's Blessing. +5TN Fatigue. TN 25: 7d10o10k4 51
D7 LA Little Wars. The Plan. Meditation/Willpower. +5TN Fatigue. TN 25: 6d10o10k3 26 (Oops. Forgot the +5 penalty from Event, so it's a failure)
D7 LA Little Wars. The Plan. Battle/Intelligence. Void for Skill. +5TN Fatigue. Free Raise +5 to roll. TN 30: 5d10o10k4+5 47 +1 Planning Point
D7 LA Little Wars. Complications. Etiquette/Awareness. +1k0 Crane Tattoo. +0k1 Benten's Blessing. +5TN Fatigue. TN20: 5d10o10k4 24 +1 Planning Point
D7 LA Little Wars. Complications. Sincerity/Willpower. +0k1 Benten's Blessing. +5TN Fatigue. TN25: 4d10o10 24
D7 LA Little Wars. Complications. Engineering/Intelligence. Untrained. +5TN Fatigue. TN25: 4d10 23
D7 LA Little Wars.The Decisive Battle. Battle/Perception. Void for YOLO skill. +5TN Fatigue. TN 35 (now with correct dicepool): 3d10o10k2 18
3 Points
Even if she just wanted to curl up and go to sleep. So... tired.
She managed to do a couple of things pretty well, but her fatigue severely hampered her efforts and she ended up back at square one with a loss in the decisive battle.
The princess stifled a yawn, applauding her opponent on their victory.
-----------
D7 LA Little Wars. The Plan. Courtier/Awareness. +3k0 Crane Tattoo. +0k1 Benten's Blessing. +5TN Fatigue. TN 25: 7d10o10k4 51
D7 LA Little Wars. The Plan. Meditation/Willpower. +5TN Fatigue. TN 25: 6d10o10k3 26 (Oops. Forgot the +5 penalty from Event, so it's a failure)
D7 LA Little Wars. The Plan. Battle/Intelligence. Void for Skill. +5TN Fatigue. Free Raise +5 to roll. TN 30: 5d10o10k4+5 47 +1 Planning Point
D7 LA Little Wars. Complications. Etiquette/Awareness. +1k0 Crane Tattoo. +0k1 Benten's Blessing. +5TN Fatigue. TN20: 5d10o10k4 24 +1 Planning Point
D7 LA Little Wars. Complications. Sincerity/Willpower. +0k1 Benten's Blessing. +5TN Fatigue. TN25: 4d10o10 24
D7 LA Little Wars. Complications. Engineering/Intelligence. Untrained. +5TN Fatigue. TN25: 4d10 23
D7 LA Little Wars.The Decisive Battle. Battle/Perception. Void for YOLO skill. +5TN Fatigue. TN 35 (now with correct dicepool): 3d10o10k2 18
3 Points
Dragon • Daughter of the Dragon • Fire • Shugenja • Sassy Princess • Otherworldly Beauty • Tattooed • Blessed By The Heavens
Honor: What Is Expected Status: 3.0 Glory: 2.0
Theme | Profile
Has: Wakizashi, small knife, yumi and quiver (on occassion), scrolls, jade bracelet, Guqin (on occassion).
Honor: What Is Expected Status: 3.0 Glory: 2.0
Theme | Profile
Has: Wakizashi, small knife, yumi and quiver (on occassion), scrolls, jade bracelet, Guqin (on occassion).
- Yoshitsune Chizu
- Posts: 224
- Joined: Fri May 28, 2021 4:27 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Chizu had fought in some skirmishes, but she had never been in command before. Laying out the battlefield on a sand table was new to her, and there were countless toy soldiers and fiddly bits that had to be placed just right. The sheer amount of distractions and complications that the scenario threw her way was nearly overwhelming. There was just too much to deal with! How could anyone make a plan under these conditions?
Finally she chopped one hand down to interrupt one of her babbling “subordinates” and made some executive decisions.
“We form a battle line and march forwards in lockstep, towards the enemy,” the Crab warrior declared, arranging the miniatures into a skirmish line. “That always works. Our guys have better armor and better discipline, so the enemy should break under our pressure.”
Chizu informed the judges of her battle plan. The judges solemnly rolled some dice and consulted the Combat Results Table.
—
7LA Little Wars, Planning #1, Convince bystanders with 2 called raises, AWA/Courtier +Benten’s TN30: 7d10o10k5 36 succeeds for 2 FR to Battle roll
7LA Little Wars, Planning #2, Center self, WILL/Meditation TN25: 3d10 15 fails
7LA Little Wars, The Plan with 2 free raises to lower TN, INT/Battle TN15: 3d10o10k2 17 succeeds for 1 Planning Point
7LA Little Wars, Complications #1, AWA/Etiquette with 2 called raises TN25: 7d10o10k4 38 succeeds for 2 Planning Points
7LA Little Wars, Complications #2, WILL/Sincerity +Benten’s Blessing TN20: 6d10o10k5 41 succeeds for 1 Planning Point
7LA Little Wars, Complications #3, INT/Engineering TN20: 2d10 8 fails
7LA Little Wars, Complications #4, PER/Battle TN25: 3d10o10k2 17 fails
7LA Little Wars, Decisive Battle, PER/Battle TN25: 3d10o10k2 19 fails
Total: 4 Planning Points
Finally she chopped one hand down to interrupt one of her babbling “subordinates” and made some executive decisions.
“We form a battle line and march forwards in lockstep, towards the enemy,” the Crab warrior declared, arranging the miniatures into a skirmish line. “That always works. Our guys have better armor and better discipline, so the enemy should break under our pressure.”
Chizu informed the judges of her battle plan. The judges solemnly rolled some dice and consulted the Combat Results Table.
—
7LA Little Wars, Planning #1, Convince bystanders with 2 called raises, AWA/Courtier +Benten’s TN30: 7d10o10k5 36 succeeds for 2 FR to Battle roll
7LA Little Wars, Planning #2, Center self, WILL/Meditation TN25: 3d10 15 fails
7LA Little Wars, The Plan with 2 free raises to lower TN, INT/Battle TN15: 3d10o10k2 17 succeeds for 1 Planning Point
7LA Little Wars, Complications #1, AWA/Etiquette with 2 called raises TN25: 7d10o10k4 38 succeeds for 2 Planning Points
7LA Little Wars, Complications #2, WILL/Sincerity +Benten’s Blessing TN20: 6d10o10k5 41 succeeds for 1 Planning Point
7LA Little Wars, Complications #3, INT/Engineering TN20: 2d10 8 fails
7LA Little Wars, Complications #4, PER/Battle TN25: 3d10o10k2 17 fails
7LA Little Wars, Decisive Battle, PER/Battle TN25: 3d10o10k2 19 fails
Total: 4 Planning Points
Crab Clan ❖ Bushi ❖ Large ❖ Benten's Blessing
Status 1.0 ❖ Glory 2.0 ❖ Exceptional Honor
in court: sturdy clothing, fan. in battle: heavy armor, tetsubo
Status 1.0 ❖ Glory 2.0 ❖ Exceptional Honor
in court: sturdy clothing, fan. in battle: heavy armor, tetsubo
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Sora wasn't much of a general, and he disliked the idea of armies, but he wasn't about to snub Ayano's event.
Shirauki wasn't there, but Phi and Soryu both shadowed their father.
"Is this like the time Daddy carved little farmers to point out that war's not a game?"
"Not exactly, Soryu, now shhhh. Dad needs to concentrate, and I want to see how this goes..."
"Aw, Phi..."
Sora surveyed the problem.
Well, way out of my depth here. Still. Let's see...
His formal plan was trash.
His handling of the complications was... clumsy.
But when push came to shove, and the unexpected reared its head, Jiyo Sora proved to be a remarkably capable guy- handily defeating his opponent.
Phi blinked.
"Dad, that was... how did you pull that off? You'd... I mean, how?"
"Phi, kiddo, I may not be the best with paperwork, and I may not be the best with people, but when it comes to being handed a total Fortune-forsaken mess and being told to do what I can with it, I'm an old pro."
[The Plan
Investigation to help Planning roll: Success, 1 free raise
Meditation to help Planning roll: 18 on a 5k4, thanks orokos
Planning Roll: Zilch.
Complications-
Sincerity/Willpower 30, which is good since the real TN for Sora here is 25- 1 Planning Point
Etiquette/Awareness, TN 20 because of Disturbing Countenance: Failure
Lore: Engineering/Intelligence: Failure
Battle/Perception: Failure
The Decisive Battle
Victory, 2 points.
3 points total.]
Shirauki wasn't there, but Phi and Soryu both shadowed their father.
"Is this like the time Daddy carved little farmers to point out that war's not a game?"
"Not exactly, Soryu, now shhhh. Dad needs to concentrate, and I want to see how this goes..."
"Aw, Phi..."
Sora surveyed the problem.
Well, way out of my depth here. Still. Let's see...
His formal plan was trash.
His handling of the complications was... clumsy.
But when push came to shove, and the unexpected reared its head, Jiyo Sora proved to be a remarkably capable guy- handily defeating his opponent.
Phi blinked.
"Dad, that was... how did you pull that off? You'd... I mean, how?"
"Phi, kiddo, I may not be the best with paperwork, and I may not be the best with people, but when it comes to being handed a total Fortune-forsaken mess and being told to do what I can with it, I'm an old pro."
[The Plan
Investigation to help Planning roll: Success, 1 free raise
Meditation to help Planning roll: 18 on a 5k4, thanks orokos
Planning Roll: Zilch.
Complications-
Sincerity/Willpower 30, which is good since the real TN for Sora here is 25- 1 Planning Point
Etiquette/Awareness, TN 20 because of Disturbing Countenance: Failure
Lore: Engineering/Intelligence: Failure
Battle/Perception: Failure
The Decisive Battle
Victory, 2 points.
3 points total.]
Imperial • Assassin and former Babysitter • Experienced 2 • Bushi • Evil Eye • (The Worst) Sage (in Rokugan) • Team Hikaru Veteran • Disturbing Countenance • Willow • Blessed by Fukurokujin • Probably Older Than You • Librarian • Literally Went to Hell One Time
Current Theme
Current Influence: All gone!
Wears: Relatively simple kimono in Imperial colors most of the time, although he has armor handy if things look dicey.
Carries: A daisho, at least one scroll, a Nezumi Memory Stick, and some dried flower petals.
Status: 4.0 Glory: 4.3 Honor: 2.8
Current Theme
Current Influence: All gone!
Wears: Relatively simple kimono in Imperial colors most of the time, although he has armor handy if things look dicey.
Carries: A daisho, at least one scroll, a Nezumi Memory Stick, and some dried flower petals.
Status: 4.0 Glory: 4.3 Honor: 2.8
- Doji Tsubaki
- Posts: 405
- Joined: Thu Apr 01, 2021 6:03 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Tsubaki had no talent for war, Tsubaki had no interest in the intricacies of war, but she did wish to maintain her budding friendship with the young Makime so she found herself at the table. The results surprised no one, least of all herself, the Doji courtier should not be a commander but she was well suited for the diplomatic aspects of the conflict.
(Step 1:
Commerce/Intelligence, TN20 = 19
Courtier/Awareness, 1 Free raise, 1 Called raise, TN30 = 40 - 2 free raises to Battle
Battle Unskilled, TN25 reduced to 15 by two free raises = 8
0 Planning Points for Step 1
Step 2:
Etiquette/Awareness, 1 Free Rise, 3 Called raises, 1VP spent, TN30 = 32 - 3 Planning Points
Sincerity/Willpower, 1 Free raise, 1 Called raise, 1 VP spent, TN25 = 35 - 2 Planning Points
Engineering Unskilled, TN20 = 18
Battle Unskilled skipped as unpassable without Void
5 Planning Points for Step 2, Step 3 TN reduced to 25
Step 3:
Battle/Perception, VP for Phantom Skill, TN25 = 20
5 Total Planning Points)
(Step 1:
Commerce/Intelligence, TN20 = 19
Courtier/Awareness, 1 Free raise, 1 Called raise, TN30 = 40 - 2 free raises to Battle
Battle Unskilled, TN25 reduced to 15 by two free raises = 8
0 Planning Points for Step 1
Step 2:
Etiquette/Awareness, 1 Free Rise, 3 Called raises, 1VP spent, TN30 = 32 - 3 Planning Points
Sincerity/Willpower, 1 Free raise, 1 Called raise, 1 VP spent, TN25 = 35 - 2 Planning Points
Engineering Unskilled, TN20 = 18
Battle Unskilled skipped as unpassable without Void
5 Planning Points for Step 2, Step 3 TN reduced to 25
Step 3:
Battle/Perception, VP for Phantom Skill, TN25 = 20
5 Total Planning Points)
Shadowlands • Harbinger • Sweet Dreams are Made of These
Escándalo: ∞
Escándalo: ∞
- Hantei Kinsen
- Posts: 1087
- Joined: Thu Apr 01, 2021 10:37 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
"Banzai." Kinsen suggests.
"Banzai!" Kinsen says after hearing the lamentations of the other officers.
As one of the Stag officers attached to Genji ask her what is the plan, she says... "Banzai," and that officer nods in acceptance. Yet, the other officer that complained previously manages to get all the soldiers unwilling to do so. Kinsen notices the lack of impetus from that leader and his squad. Then, she shouts to the them in a very convincing tone of voice:
"BANZAAAI!"
The stag takes the small soldier pieces and ram them through the battlefield, showing how it would have been done... for better or for worse.
--
Step 1
D7, LA, The Plan: Courtier/Awareness TN 20: 5d10o10k2 6 - Failure
D7, LA, The Plan: Meditation/Willpower TN 25: 4d10 19 - Failure
D7, LA, The Plan: Battle/Intelligence TN 25: 3d10o10k2 15- Failure
Step 2
D7, LA, Complications: Etiquette/Awareness TN 25 (2 raises) + Benten + VP: 6d10o10k5 36 - 2 Planning Points
D7, LA, Complications: Sincerity/Willpower TN 20 + Benten: 5d10o10k5 43 - 1 Planning Point
Step 3
D7, LA, The Decisive Battle TN 24: 3d10o10k2 19 Failure
Total
3 Planning Points
"Banzai!" Kinsen says after hearing the lamentations of the other officers.
As one of the Stag officers attached to Genji ask her what is the plan, she says... "Banzai," and that officer nods in acceptance. Yet, the other officer that complained previously manages to get all the soldiers unwilling to do so. Kinsen notices the lack of impetus from that leader and his squad. Then, she shouts to the them in a very convincing tone of voice:
"BANZAAAI!"
The stag takes the small soldier pieces and ram them through the battlefield, showing how it would have been done... for better or for worse.
--
Step 1
D7, LA, The Plan: Courtier/Awareness TN 20: 5d10o10k2 6 - Failure
D7, LA, The Plan: Meditation/Willpower TN 25: 4d10 19 - Failure
D7, LA, The Plan: Battle/Intelligence TN 25: 3d10o10k2 15- Failure
Step 2
D7, LA, Complications: Etiquette/Awareness TN 25 (2 raises) + Benten + VP: 6d10o10k5 36 - 2 Planning Points
D7, LA, Complications: Sincerity/Willpower TN 20 + Benten: 5d10o10k5 43 - 1 Planning Point
Step 3
D7, LA, The Decisive Battle TN 24: 3d10o10k2 19 Failure
Total
3 Planning Points
Stag • Mom • Bushi • Fierce • Blessed • Rawr • Ouch • Nails • Golden • Hearts • Yuki-onna
Description • Theme • Honor: What is Expected • Status: 4.0 • Glory: 9.3 • Infamy: 1.0
Wears: Black Silk Choker, Jade Pendant (Hantei's Gift).
Outdoor Gear: Battle-Ready Kimono (Designed by Jiyo Ayumu), Small Knife, Daisho, Bow & Arrows, Light Armor.
Indoor Gear: Fabulous White-Golden Kimono (Doji's Gift).
TN to be recognized is 0
Avatar by Asdj 008
Description • Theme • Honor: What is Expected • Status: 4.0 • Glory: 9.3 • Infamy: 1.0
Wears: Black Silk Choker, Jade Pendant (Hantei's Gift).
Outdoor Gear: Battle-Ready Kimono (Designed by Jiyo Ayumu), Small Knife, Daisho, Bow & Arrows, Light Armor.
Indoor Gear: Fabulous White-Golden Kimono (Doji's Gift).
TN to be recognized is 0
Avatar by Asdj 008
- Anjing Sagara
- Posts: 196
- Joined: Fri Jun 04, 2021 8:25 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Willing to prove her determination to herself, not so much to others, Sagara ventured to the battlefield. She was not a general, nobody knew that either, but she had some battle experience of her own. She claimed the help of the kami to aide her, to strengthen her resolve before all was said and done, before going into the pile of papers before her. She focused on the paperwork, it could be the clue to gaining an advantage on the battlefield. But her mind found it hard to focus. She dodged the difficulties and pulled through, even though she knew that success would be a challenge, a challenge that she was close to achieve, yet was not able to.
-Little Wars, Earth's touch spell. Raise Willpower. TN10: 40 - 1 wound point
-Little Wars, The Plan. TN25: 25 - 1 Planning point
-Little Wars, The Plan secondary roll. Med/Will. 2 raises, TN35: 34 - So close.
-Little Wars, Complications. Etiquette/Awareness. Disturb, TN20: 23 - 1 Planning point
-Little Wars, Complications. Sincerity/Will. TN20: 38 - 1 Planning point
-Little Wars, Decisive battle. Battle/Perc. TN25: 17
-3 Planning point
-Little Wars, Earth's touch spell. Raise Willpower. TN10: 40 - 1 wound point
-Little Wars, The Plan. TN25: 25 - 1 Planning point
-Little Wars, The Plan secondary roll. Med/Will. 2 raises, TN35: 34 - So close.
-Little Wars, Complications. Etiquette/Awareness. Disturb, TN20: 23 - 1 Planning point
-Little Wars, Complications. Sincerity/Will. TN20: 38 - 1 Planning point
-Little Wars, Decisive battle. Battle/Perc. TN25: 17
-3 Planning point
Anjing Sagara
Crab Clan ❖ Shugenja ❖ Contrary ❖ Disturbing scar from intense burn
Status 1.0 ❖ Glory 1.0 ❖ Expected Honor
in court: sturdy clothing, Scroll Satchel. in battle: Scroll Satchel, Die Tsuchi
Crab Clan ❖ Shugenja ❖ Contrary ❖ Disturbing scar from intense burn
Status 1.0 ❖ Glory 1.0 ❖ Expected Honor
in court: sturdy clothing, Scroll Satchel. in battle: Scroll Satchel, Die Tsuchi
- Akodo Kawauso
- Posts: 535
- Joined: Fri Apr 02, 2021 3:24 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Akodo Kawauso, as part of the host team, provides a demonstration of the various steps of the exercise. As a student of the Makime, there is... a not insignificant amount of pressure associated with representing the school.
The series of challenges are taxing, even for line trained in the Makime school, but Kawauso shows respectably what a dedicated student of battle can accomplish.
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Step 1: The Plan
You will roll a Battle/Intelligence at TN25 for 1 Planning Point, +1 Planning Point per raise.
You may enhance this Battle roll by choosing up to two of the following skill rolls. These rolls must be different and the second has a +5TN penalty (this does not count as a raise). Success on these rolls adds 1 free raise to the Battle roll. You may again an additional raise to the Battle per 2 raises on the secondary skill.
Opinions vary on the righteousness of your cause, if you could convince bystanders to at the very least stay out of it...or maybe even provide some assistance surely your plan will succeed.
Roll Courtier/Awarness at TN20 failed.
You can’t shake this feeling that you are missing something obvious. Perhaps you should go over what information you have with a finer eye.
Roll Investigation/Perception at TN20 passed.
Planning battle roll: so close. So painfully close.
Step 2: Complications
Having delivered your plan you now have to carry it through. The servants set up a map and begin to follow your instructions...but already there are problems. Seems not everything was as it seemed.
You must choose one of the following. You may do up to all of the following. Each roll here will grant a Planning Point. Raises for additional Planning Points have a differing requirement per skill. A failure subtracts 1 Planning Point per raise(0 points lost if no raises <- Clarifying). The outcome of these rolls have an additional effect in Step 3.
A representative of your Lord arrives. You will have to tread carefully less your undermine your own plan in the eyes of your Lord.
Roll Etiquette/Awareness at TN15, for every 2 raises you may gain an additional Planning Point passed w/raises. 2 Planning points.
One of the servants playing the role of a subordinate has been bothering you constantly. It seems they do not understand your plan no matter how many times you explain it…
Roll Sincerity/Willpower at TN20, for every 2 raises you gain an additional Planning Point passed. 1 planning point.
Looks like some unexpected obstacles have appeared. You need to devise a means of bypassing them quickly and with minimal loss.
Roll Engineering/Intelligence at TN20, for every 2 raises you gain an additional Planning Point negative.
Something...something is off. The more you look at the plan the more you grow certain there is a problem in your original concept.
Roll Battle/Perception at TN25, for every 1 raise you gain an additional Planning Point passed. Shoulda raised! 1 planning point.
Step 3: The Decisive Battle
Roll a Battle/Perception vs TN30. Success gives 2 Planning Points plus 1 Planning Point per raise.
If you succeeded on 2 or more complication rolls from Step 2 lower the Battle roll’s TN to 25
success. 2 planning points.
Total 6 planning points, exhibition only.
The series of challenges are taxing, even for line trained in the Makime school, but Kawauso shows respectably what a dedicated student of battle can accomplish.
------------
Step 1: The Plan
You will roll a Battle/Intelligence at TN25 for 1 Planning Point, +1 Planning Point per raise.
You may enhance this Battle roll by choosing up to two of the following skill rolls. These rolls must be different and the second has a +5TN penalty (this does not count as a raise). Success on these rolls adds 1 free raise to the Battle roll. You may again an additional raise to the Battle per 2 raises on the secondary skill.
Opinions vary on the righteousness of your cause, if you could convince bystanders to at the very least stay out of it...or maybe even provide some assistance surely your plan will succeed.
Roll Courtier/Awarness at TN20 failed.
You can’t shake this feeling that you are missing something obvious. Perhaps you should go over what information you have with a finer eye.
Roll Investigation/Perception at TN20 passed.
Planning battle roll: so close. So painfully close.
Step 2: Complications
Having delivered your plan you now have to carry it through. The servants set up a map and begin to follow your instructions...but already there are problems. Seems not everything was as it seemed.
You must choose one of the following. You may do up to all of the following. Each roll here will grant a Planning Point. Raises for additional Planning Points have a differing requirement per skill. A failure subtracts 1 Planning Point per raise(0 points lost if no raises <- Clarifying). The outcome of these rolls have an additional effect in Step 3.
A representative of your Lord arrives. You will have to tread carefully less your undermine your own plan in the eyes of your Lord.
Roll Etiquette/Awareness at TN15, for every 2 raises you may gain an additional Planning Point passed w/raises. 2 Planning points.
One of the servants playing the role of a subordinate has been bothering you constantly. It seems they do not understand your plan no matter how many times you explain it…
Roll Sincerity/Willpower at TN20, for every 2 raises you gain an additional Planning Point passed. 1 planning point.
Looks like some unexpected obstacles have appeared. You need to devise a means of bypassing them quickly and with minimal loss.
Roll Engineering/Intelligence at TN20, for every 2 raises you gain an additional Planning Point negative.
Something...something is off. The more you look at the plan the more you grow certain there is a problem in your original concept.
Roll Battle/Perception at TN25, for every 1 raise you gain an additional Planning Point passed. Shoulda raised! 1 planning point.
Step 3: The Decisive Battle
Roll a Battle/Perception vs TN30. Success gives 2 Planning Points plus 1 Planning Point per raise.
If you succeeded on 2 or more complication rolls from Step 2 lower the Battle roll’s TN to 25
success. 2 planning points.
Total 6 planning points, exhibition only.
Lion Clan bushi * Spear master * Person of the river * Practical * Doesn't get out much
Status: 2.0 | Honor: What is expected | Glory: 2.3
Carries, in respectable places: rustic tunic and pants, daisho. Outdoors, adds: worn but well maintained woolen cloak and big damn spear.
Status: 2.0 | Honor: What is expected | Glory: 2.3
Carries, in respectable places: rustic tunic and pants, daisho. Outdoors, adds: worn but well maintained woolen cloak and big damn spear.
- Akodo Moshi
- Posts: 130
- Joined: Sat Apr 03, 2021 1:50 pm
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
(Supporting Makime-Sama)
Honor: What is expected Status: 1.0 Glory: 3
Lion Clan *Shugenja * Blessed by Air *Sage *Great Expectations *Humbled
Current influence: 1
Lion Clan *Shugenja * Blessed by Air *Sage *Great Expectations *Humbled
Current influence: 1
- Hisomu Matsu
- Posts: 96
- Joined: Thu Apr 01, 2021 4:57 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Matsu was very interested in the activities held by the Lion in the dining hall. As a warrior, she knew that to learn from this style of command could be important. Even if she was more the front line soldier than tactician.
The initial battle was a mess of chaos. The notes were disorganized, the information jumbled. Racking her brain, even as she noticed something out of the ordinary that could lead to critical success, it seemed to evade her.
As the various complications came up, she grit her teeth, and her fingers held tightly onto the table. The frustrations mounting from the yammering of her 'lieutenants' made her blood boil, the urge to flip the table and send all the pieces flying escalated. Holding her tongue, she allowed the board to be reset for the impromptu battle.
That was more her speed, adjusting to new situations on the fly. While she put on an adequate display, she quietly mused that she had much to learn. Perhaps speaking with the organizer of the event could be fortuitous. Still, her adaptable plan, while nothing fancy, performed quite adequately.
"Strategy falls apart when too much planning meets the enemy. Tactics are how you adjust when new situations arise, and the field commanders must adjust." She mad a comment to one of her aides, and there was a brief hint of a smile.
LA7 - Little Wars - Step 1: The Plan - Roll Enhance 1 (Perception 3, Investigation 3, Notice Emphasis, +6 MS 1,VP +1k1, 2 CR, TN30): 7d10ro1o10k4+6 45 +2 Free Raises To Step 1 Battle Roll
LA7 - Little Wars - Step 1: The Plan - Roll Enhance 2 (Willpower 3, Meditation 0, TN20): 3d10 14
LA7 - Little Wars - Step 1: The Plan - Battle Roll (Intellect 2, Battle 1, +6 MS 1, VP +1k1, 2 FR, TN25): 4d10o10k3+6 23 Failure
LA7 - Little Wars - Step 2: Complications 1 (Awareness 2, Etiquette 0, TN15): 2d10 14 Fail
LA7 - Little Wars - Step 2: Complications 2 (Willpower 3, Sincerity 0, TN20): 3d10 15 Fail
LA7 - Little Wars - Step 2: Complications 3 (Intelligence 2, Engineering 0, TN20): 2d10 12 Fail
LA7 - Little Wars - Step 2: Complications 4 (Perception 3, Battle 1, +6 MS1, TN25): 4d10o10k3+6 32 1 Planning Point
LA7 - Little Wars - Step 3 - The Decisive Battle! (Perception 3, Battle 1, VP +1k1, +6 MS1, TN30): 5d10o10k4+6 48 2 Planning Points
Total: 3 Planning Points
The initial battle was a mess of chaos. The notes were disorganized, the information jumbled. Racking her brain, even as she noticed something out of the ordinary that could lead to critical success, it seemed to evade her.
As the various complications came up, she grit her teeth, and her fingers held tightly onto the table. The frustrations mounting from the yammering of her 'lieutenants' made her blood boil, the urge to flip the table and send all the pieces flying escalated. Holding her tongue, she allowed the board to be reset for the impromptu battle.
That was more her speed, adjusting to new situations on the fly. While she put on an adequate display, she quietly mused that she had much to learn. Perhaps speaking with the organizer of the event could be fortuitous. Still, her adaptable plan, while nothing fancy, performed quite adequately.
"Strategy falls apart when too much planning meets the enemy. Tactics are how you adjust when new situations arise, and the field commanders must adjust." She mad a comment to one of her aides, and there was a brief hint of a smile.
LA7 - Little Wars - Step 1: The Plan - Roll Enhance 1 (Perception 3, Investigation 3, Notice Emphasis, +6 MS 1,VP +1k1, 2 CR, TN30): 7d10ro1o10k4+6 45 +2 Free Raises To Step 1 Battle Roll
LA7 - Little Wars - Step 1: The Plan - Roll Enhance 2 (Willpower 3, Meditation 0, TN20): 3d10 14
LA7 - Little Wars - Step 1: The Plan - Battle Roll (Intellect 2, Battle 1, +6 MS 1, VP +1k1, 2 FR, TN25): 4d10o10k3+6 23 Failure
LA7 - Little Wars - Step 2: Complications 1 (Awareness 2, Etiquette 0, TN15): 2d10 14 Fail
LA7 - Little Wars - Step 2: Complications 2 (Willpower 3, Sincerity 0, TN20): 3d10 15 Fail
LA7 - Little Wars - Step 2: Complications 3 (Intelligence 2, Engineering 0, TN20): 2d10 12 Fail
LA7 - Little Wars - Step 2: Complications 4 (Perception 3, Battle 1, +6 MS1, TN25): 4d10o10k3+6 32 1 Planning Point
LA7 - Little Wars - Step 3 - The Decisive Battle! (Perception 3, Battle 1, VP +1k1, +6 MS1, TN30): 5d10o10k4+6 48 2 Planning Points
Total: 3 Planning Points
Spider Clan | Bushi | Thunder | Amazonian | Paragon of Courage | Honor: What is Expected | Glory: 2.0 | Status: 2.0
Carries: Daisho, Shakuhachi, Sturdy Clothing, Straw Hat, Fur Cloak
Danger: Bisento, Light Armor
Carries: Daisho, Shakuhachi, Sturdy Clothing, Straw Hat, Fur Cloak
Danger: Bisento, Light Armor
- Hantei Genji
- Posts: 467
- Joined: Tue Apr 06, 2021 6:59 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
[To fluff later]
OOC:
Step 1:
D7 LA Makime event, step 1, Investigation/Perception, tn 20, Prodigy: 5d10o10k3 18 Failure
D7 LA Makime event, step 1, Courtier/Awa, tn 25: 6d10o10k3 27 1 FR
D7 LA Makime event, step 1, Battle/Perception, 1 FR from Courtier, 1 CR, VP for +1k1, Hantei bushi rank 1, tn 30: 6d10o10k4+6 33
Total: 3 Planning points
Step 2:
D7 LA Makime event, Step 2 Etiquette/Awa, 2 CR, tn 25: 6d10o10k3 36 2 Planning points
D7 LA Makime event, Step 2 Sincerity/Will, Prodigy, tn 20: 5d10o10k3 26 1 Planning point
D7 LA Makime event, Step 2 Engineering/Int, untrained, tn 20: 3d10 11 0 Planning points
D7 LA Makime event, Step 2 Battle/Perception, tn 30, 1 CR, Prodigy, VP for +1k1+Honor: 6d10o10k4+6 40 2 Planning points
Total: 5 Planning points
Step 3:
D7 LA Makime event, Step 3, Battle/Per, Prodigy, VP for +1k1+honor, tn 25: 6d10o10k4+6 36 2 Planning points
Total: 10 Planning points
OOC:
Step 1:
D7 LA Makime event, step 1, Investigation/Perception, tn 20, Prodigy: 5d10o10k3 18 Failure
D7 LA Makime event, step 1, Courtier/Awa, tn 25: 6d10o10k3 27 1 FR
D7 LA Makime event, step 1, Battle/Perception, 1 FR from Courtier, 1 CR, VP for +1k1, Hantei bushi rank 1, tn 30: 6d10o10k4+6 33
Total: 3 Planning points
Step 2:
D7 LA Makime event, Step 2 Etiquette/Awa, 2 CR, tn 25: 6d10o10k3 36 2 Planning points
D7 LA Makime event, Step 2 Sincerity/Will, Prodigy, tn 20: 5d10o10k3 26 1 Planning point
D7 LA Makime event, Step 2 Engineering/Int, untrained, tn 20: 3d10 11 0 Planning points
D7 LA Makime event, Step 2 Battle/Perception, tn 30, 1 CR, Prodigy, VP for +1k1+Honor: 6d10o10k4+6 40 2 Planning points
Total: 5 Planning points
Step 3:
D7 LA Makime event, Step 3, Battle/Per, Prodigy, VP for +1k1+honor, tn 25: 6d10o10k4+6 36 2 Planning points
Total: 10 Planning points
Son of the Stag * Idealistic Prodigy * Blessed and Cursed
Status: 4.0 * Glory: 2.0 * Honor: Exceptional
Carries: Daisho, other stuff
Status: 4.0 * Glory: 2.0 * Honor: Exceptional
Carries: Daisho, other stuff
- Makime Ayano
- Posts: 850
- Joined: Thu Apr 01, 2021 11:49 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
Hantei Genji succeeds at winning the Battle Event. Taking Ayano's personal copy of Leadership with several annotations from Lord Akodo, Lady Makime, and Ayano herself.
Lion Clan • Tactician • Sage • Makime Heir Apparent • Favored by Daikoku • Easily Exhausted
Status: 4.0 • Glory: 1.0 • Honor: Exceptional
Status: 4.0 • Glory: 1.0 • Honor: Exceptional
- Akodo Kawauso
- Posts: 535
- Joined: Fri Apr 02, 2021 3:24 am
Re: Player Event: Little Wars (D7 LA) EVENT THREAD
1st place, Hantei Genji, also receives a small carved wooden general figure and loyal lieutenant figure.
2nd place, Doji Dojihime, receives a small carved wooden general figure.
2nd place, Doji Dojihime, receives a small carved wooden general figure.
Lion Clan bushi * Spear master * Person of the river * Practical * Doesn't get out much
Status: 2.0 | Honor: What is expected | Glory: 2.3
Carries, in respectable places: rustic tunic and pants, daisho. Outdoors, adds: worn but well maintained woolen cloak and big damn spear.
Status: 2.0 | Honor: What is expected | Glory: 2.3
Carries, in respectable places: rustic tunic and pants, daisho. Outdoors, adds: worn but well maintained woolen cloak and big damn spear.