Day 2

Locked
User avatar
Canary
Site Admin
Posts: 676
Joined: Tue Feb 09, 2021 9:46 pm

Day 2

Post by Canary » Wed Jun 09, 2021 7:09 pm

Day 2

Days: 12:00 6/9 - 11:59 6/12

Weather:
You wake up in the morning to limited visibility. Clouds have been hovering overhead the last few days as the weather got colder, poised as if waiting, and they broke open during the night, rapidly burying the world in snow. Wind whips through the air, throwing snow against the walls of the castle, forcing the outer sliding doors to remain tightly closed. They often rattle loudly in the violent winds despite being tied closed, disturbing everyone within. The winds finally begin to ease in the evening, but the snow itself continues. For today, the guests aren't able to leave the castle grounds, say nothing of any activities beyond.

The Big Snow: After Late Night on D1, anyone finding themselves outside of the castle village will be trapped and suffer 1k1 damage per time slot stuck outside. They may create a fire and crude shelter using a Hunting (Survival)/Perception roll TN 20, mitigating the damage for the remaining time. They may also attempt a Hunting (Tracking)/Perception roll at TN 30 to find their way back to the castle, but they cannot make shelter in that time slot and will continue to take damage. This effect ends in Early Afternoon D2 - during that time slot, anyone trapped outside may arrive back at the castle without taking damage.

Events:
EA: Court
GM | Birb | Tiny | Floofy | Experienced 2

Honor: All of it, Status: Yes, Glory: Very yes

"Our wisdom flows so sweet. Taste, and see."

Locked